Allan Walton
04-30-2003, 12:01 AM
Morning,
I've been experimenting with getting my models displaying as quickly as possible over the last few days and have reached a sticking point.
i've broken the models down by material and triangle stripped the indices (using nvTriStrip)
Q1. Is it (generally) better to have one long strip with degenerate tris or several smaller strips?
My drawing is done by using glInterleavedArrays and glDrawElements which is where the red book stops on possible performance gains.
Q2. Is there any other areas i should be looking into?
Q3. I've heard of GL_ARB_vertex_program,
GL_ARB_vertex_buffer_object and GL_EXT_vertex_array Can someone give me a little more info on these please? (i know, i know RTFM) http://www.opengl.org/discussion_boards/ubb/wink.gif
Cheers,
Allan
I've been experimenting with getting my models displaying as quickly as possible over the last few days and have reached a sticking point.
i've broken the models down by material and triangle stripped the indices (using nvTriStrip)
Q1. Is it (generally) better to have one long strip with degenerate tris or several smaller strips?
My drawing is done by using glInterleavedArrays and glDrawElements which is where the red book stops on possible performance gains.
Q2. Is there any other areas i should be looking into?
Q3. I've heard of GL_ARB_vertex_program,
GL_ARB_vertex_buffer_object and GL_EXT_vertex_array Can someone give me a little more info on these please? (i know, i know RTFM) http://www.opengl.org/discussion_boards/ubb/wink.gif
Cheers,
Allan