artur
04-07-2005, 05:09 AM
Hi people,
I´m working on a medical application that demands very fast 2D Graphics. It´s a video playback that must show 30 frames/s. the frames are huge bitmaps: 1024x1024 , gray scale (8bits per pixel). I´m thinking about OpenGL as an alternative for windows GDI. Is it possible to draw fast 2D graphics using open GL? Is it possible using a 3D approach ? ( for example , treating my frames as a texture over a 3D plane)Is there a separate group of OpenGL functions for 2D applications ? Let´s say GL_BitBlt()... :D
Thanks a lot people ...
I´m working on a medical application that demands very fast 2D Graphics. It´s a video playback that must show 30 frames/s. the frames are huge bitmaps: 1024x1024 , gray scale (8bits per pixel). I´m thinking about OpenGL as an alternative for windows GDI. Is it possible to draw fast 2D graphics using open GL? Is it possible using a 3D approach ? ( for example , treating my frames as a texture over a 3D plane)Is there a separate group of OpenGL functions for 2D applications ? Let´s say GL_BitBlt()... :D
Thanks a lot people ...