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View Full Version : Add animated objects to my opengl spaces, how?



tirengarfio
04-18-2007, 05:10 AM
Hi,

How can add animated objects to my opengl spaces?

I mean i have some animations I made with 3DS max. Could i take them to OGL?

What should i use? just convert them with Deep Exploration or something like that?

Someone got it? What is your advice about the source format (max, 3ds, etc)? What is your advice in general?

mcbastian
04-21-2007, 09:29 AM
well, this is not a trivial task. just read something about keyframing, inverse- and forward kinematics and so on.
maybe you could start import your models using lib3ds.