AndrewJJ
11-07-2003, 05:06 AM
I have a range of textures that I need to apply to an object. The object has one face that has texture coordinates, the remaining faces don't.
Each texture is bordered in a single color. So if I bind the texture to my object, the face is textured and the rest of the object, I assumed, is rendered in the border color of the texture.
I noticed the other day that some textures were causing wrap artifacts so I clamped the texture.
Now on NVidia cards it all works as before without the artifacts but on ATI cards, the face is rendered correctly but the rest of the object is black !
How should I approach this problem ... is it wrong to assume that the rest of the object is rendered in the border color of the texture ? ... I think that I just did it at the time and found that it worked !
Andrew
Each texture is bordered in a single color. So if I bind the texture to my object, the face is textured and the rest of the object, I assumed, is rendered in the border color of the texture.
I noticed the other day that some textures were causing wrap artifacts so I clamped the texture.
Now on NVidia cards it all works as before without the artifacts but on ATI cards, the face is rendered correctly but the rest of the object is black !
How should I approach this problem ... is it wrong to assume that the rest of the object is rendered in the border color of the texture ? ... I think that I just did it at the time and found that it worked !
Andrew