OldProgie
11-15-2005, 12:11 AM
I'm trying to get OpenGL working in a mutli-threaded environment, but have a problem with SwapBuffers crashing in my rendering thread.
Everything works fine if I call SwapBuffers it crashes with an exception violation.
This is under WindowsXP and hDC is correct.
Anyone got any suggestions?
Everything works fine if I call SwapBuffers it crashes with an exception violation.
This is under WindowsXP and hDC is correct.
Anyone got any suggestions?