High-Tag
12-23-2003, 03:55 PM
Hi guys,
I had searched the sites and refer to a few books and i realise that quite a lot of people use plane detection for explanation (which i dun understand at all), and from another book, OpenGL Game Programming, the author uses bounding objects. I dun really get the maths logic behind their explanations (all resources online).
I had tried using this way to do collision detection but it seems a bit weird.
Please follow this link to see diagram as i explain my situation http://sg.geocities.com/legendary616/help.htm
I had searched the sites and refer to a few books and i realise that quite a lot of people use plane detection for explanation (which i dun understand at all), and from another book, OpenGL Game Programming, the author uses bounding objects. I dun really get the maths logic behind their explanations (all resources online).
I had tried using this way to do collision detection but it seems a bit weird.
Please follow this link to see diagram as i explain my situation http://sg.geocities.com/legendary616/help.htm