adamnation
08-02-2004, 10:23 PM
Hi,
I'm trying to read in curved surfaces from an .obj file. When when I load the control points into a normal array, created with float ctlarray[4][4][3], it works fine. But when I use the following, the result looks terrible:
typedef float* pnt;
typedef pnt* pnt2;
and then in loops to allocate everthing:
pnt2* temp3 = new pnt*[4];
temp3[q] = new float*[4];
temp3[q][r] = new float[3];
gluNurbsSurface(...&temp3[0][0][0]...);etc.
I suspect the problem is something fairly simple that i'm merely overlooking. Any help anybody can give will go along way.
Thanks.
I'm trying to read in curved surfaces from an .obj file. When when I load the control points into a normal array, created with float ctlarray[4][4][3], it works fine. But when I use the following, the result looks terrible:
typedef float* pnt;
typedef pnt* pnt2;
and then in loops to allocate everthing:
pnt2* temp3 = new pnt*[4];
temp3[q] = new float*[4];
temp3[q][r] = new float[3];
gluNurbsSurface(...&temp3[0][0][0]...);etc.
I suspect the problem is something fairly simple that i'm merely overlooking. Any help anybody can give will go along way.
Thanks.