ImpactDNI
12-19-2002, 09:37 AM
#1, Camera is in quotes because i know there isn't a camera persay... but im having some rotate/translate "issues"
Alright... My problem is, im making a simple program to rotate/translate the camera, to get a good look at an object. When i translate the object (backward 2 units lets say) it is then 2 units off the origin, which gives me a COMPLETELY different effect when i rotate. Is there a way to have the origin to go with the object? so that Rotating is completely separate from translating? Rotating along the X would then have the same effect from the origin, or the same effect if i had moved the object back like 5000 units. Anyone?
Beuler?
Beuler?
Beuler?
Alright... My problem is, im making a simple program to rotate/translate the camera, to get a good look at an object. When i translate the object (backward 2 units lets say) it is then 2 units off the origin, which gives me a COMPLETELY different effect when i rotate. Is there a way to have the origin to go with the object? so that Rotating is completely separate from translating? Rotating along the X would then have the same effect from the origin, or the same effect if i had moved the object back like 5000 units. Anyone?
Beuler?
Beuler?
Beuler?