doodlemunch
06-14-2005, 11:28 AM
Hello I was wondering:
1) How can I save a mesh? Once I have it compiled as a display list, how can I get its data? saving that wont be a problem but how do I actually get the data?
2) Is there any way to "compile" the mesh data like with a display list but be able to modify this data? (so I can animate the mesh for example) ??
3) How can I enable and disable vsync and FSAA ? (and how do I enable FSAA at 2x or other modes? also how do I get the available AA modes?!)
4) Where can I get an example of motionblur using render to texture? (no accumulation buffer) this should be the fastest way of doing motion blur isnt it?
5) how do I get the content of the viewport so I can save it as an image? (render to texture again?)
thanks !!
I would like to learn about all this :)
1) How can I save a mesh? Once I have it compiled as a display list, how can I get its data? saving that wont be a problem but how do I actually get the data?
2) Is there any way to "compile" the mesh data like with a display list but be able to modify this data? (so I can animate the mesh for example) ??
3) How can I enable and disable vsync and FSAA ? (and how do I enable FSAA at 2x or other modes? also how do I get the available AA modes?!)
4) Where can I get an example of motionblur using render to texture? (no accumulation buffer) this should be the fastest way of doing motion blur isnt it?
5) how do I get the content of the viewport so I can save it as an image? (render to texture again?)
thanks !!
I would like to learn about all this :)