AndrewJJ
06-22-2002, 11:13 AM
I've noticed that if I terminate my OpenGL application by aborting it from the task manager - or if it crashes ... :-( then I find that the next time an OpenGL program is run, the drawing canvas context seems a little odd ... and results in overwriting any other active window ... I've checked and double checked my context assignments and they look alright and certainly if my program terminates correctly then I don't experience this problem ... so the destructor code to release my assigned DCs is OK.
Am I missing something in my initialization or is this effect to be expected after failure to release and delete assigned contexts ?
Many thanks
Andrew
Am I missing something in my initialization or is this effect to be expected after failure to release and delete assigned contexts ?
Many thanks
Andrew