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View Full Version : Slug Production : T3D (V 0.3 from UnrealEd 2.0) ==> Easy file for 3d engine !



Leyder Dylan
08-28-2001, 11:39 AM
Hi,

A new version of my program : T3D (Version 0.3)

Now, the program can :

- Read the texture ligne.
- French and english version.

Leyder Dylan
08-28-2001, 11:42 AM
Hi,

I can't arrive to inclue my signature. How can I fix that ?
http://ibelgique.ifrance.com/Slug-Production/

Fastian
08-30-2001, 02:31 AM
Now it has gone a lot better. I have a suggestion. Shouldn't the individual textures be specified in another file and the map file should only include the corresponding integer handle.
e.g.
Texture file =

tex1.bmp
tex2.bmp
..
.
.
tex10.bmp

and in the map file =

texnum = 1
begin poly
.
.
.end poly

texnum = 2
begin poly
.
.
.
end poly

texnum = 1
begin poly
.
.
.
.
endpoly

where texnum: 1 = tex1.bmp
etc.
Hope you get my point.

Fastian



[This message has been edited by Fastian (edited 08-30-2001).]

Tim Stirling
08-30-2001, 03:42 AM
Just about to check it out.
Looks promising.

Tim Stirling
08-30-2001, 03:44 AM
oh yeah ligne should be line. http://www.opengl.org/discussion_boards/ubb/smile.gif

Leyder Dylan
08-30-2001, 09:55 AM
Hi,

Nice idea.
I'll do that this week-end.