View Full Version : 3D World (LookAt function or Matrices)
06-17-2000, 12:20 PM
What is better ???
06-18-2000, 07:08 AM
In my opinion, I would just track the current view angles and view origin ...then use glRotate and glTranslate functions to set up the view properly. I always found gluLookAt to be a bit annoying.
Powered by vBulletin® Version 4.2.2 Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.