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View Full Version : 3D World (LookAt function or Matrices)



Shadow
06-17-2000, 12:20 PM
What is better ???

Geoff
06-18-2000, 07:08 AM
In my opinion, I would just track the current view angles and view origin ...then use glRotate and glTranslate functions to set up the view properly. I always found gluLookAt to be a bit annoying.