04-13-2001, 09:40 AM
I have a question regarding glOrtho:
glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far);
now when the "near" and "far" parameters have different signs - like the "near" value is negative and "far" value positive and the eye is at the origin, then the eye is actually inside the viewing volume. In this case, where is the projection plane and how does hidden surface removal take place?
any insight will be much appreciated. thanks.
amrita.
glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far);
now when the "near" and "far" parameters have different signs - like the "near" value is negative and "far" value positive and the eye is at the origin, then the eye is actually inside the viewing volume. In this case, where is the projection plane and how does hidden surface removal take place?
any insight will be much appreciated. thanks.
amrita.