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r_ariffin
04-23-2002, 06:15 PM
i'm trying to build a simple 3D modeller for my project. but so far it has been unsucessful. is there any site or anyone who as any idea to do it.

nexusone
04-23-2002, 06:26 PM
Here are a few good places to start.

nehe.gamedev.net
www.cornflakezone.com (http://www.cornflakezone.com)



Originally posted by r_ariffin:
i'm trying to build a simple 3D modeller for my project. but so far it has been unsucessful. is there any site or anyone who as any idea to do it.

r_ariffin
04-23-2002, 09:09 PM
thanks i've visited the site.. but it seems to complex(i'm new in opengl) .. how do you do it in GLUT( the codes in site uses mfc)..i'm using GLUI and GLUT.. i just need to add simple goemetry to scene.

billy
04-24-2002, 12:58 AM
Do have a team of programmers?

http://www.opengl.org/discussion_boards/ubb/smile.gif

coredump
04-24-2002, 03:28 AM
MFC may work better for a modeller because of its UI.

b

r_ariffin
04-25-2002, 04:36 PM
hmmm nope i doing it by myself..it is suppose to be a simple modeller for my project..

i'm trying to make my application portable for various OS. if i used MFC it may not be able to do that. I'm using GLUI as i might be able to port on LINUX.

Zuraffo
04-25-2002, 09:07 PM
Stick to GLUT.

A modeller can range from really simple to really complex, depending on the required functionality and UserInterface.

If you are completely new to opengl I suggest you buy the red-book, aka Opengl Programming Guide. There're some pretty good tutorials in there.