View Full Version : How do i....
Allan Walton
05-20-2003, 11:28 PM
Get the projection matrix produced by a call to glFrustum() / gluPerspective(). I've got an inconsistency between the two (when there meant to produce the same results) that i want to check out...
Cheers,
Allan
starman
05-21-2003, 02:40 AM
Roger that. When can we expect your next report?
harsman
05-21-2003, 03:04 AM
glGetFloatv(GL_PROJECTION_MATRIX, data);
[This message has been edited by harsman (edited 05-21-2003).]
Allan Walton
05-21-2003, 03:36 AM
Originally posted by starman:
Roger that. When can we expect your next report?
Eh?
Cheers for the reponse harsman...
Allan
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