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Allan Walton
05-20-2003, 11:28 PM
Get the projection matrix produced by a call to glFrustum() / gluPerspective(). I've got an inconsistency between the two (when there meant to produce the same results) that i want to check out...

Cheers,

Allan

starman
05-21-2003, 02:40 AM
Roger that. When can we expect your next report?

harsman
05-21-2003, 03:04 AM
glGetFloatv(GL_PROJECTION_MATRIX, data);

[This message has been edited by harsman (edited 05-21-2003).]

Allan Walton
05-21-2003, 03:36 AM
Originally posted by starman:
Roger that. When can we expect your next report?

Eh?

Cheers for the reponse harsman...

Allan