calixte
06-12-2005, 11:38 PM
Hi,
I would like to rotate an object under openGL without using glRotate (because I use another representation than Euler angles). I have a 3 by 3 rotation matrix (that I can set to homogeneous 4 by 4) and I would like to rotate my object.
Should I load the modelview and multiply it by my rotation matrix?
Thanks,
c.
I would like to rotate an object under openGL without using glRotate (because I use another representation than Euler angles). I have a 3 by 3 rotation matrix (that I can set to homogeneous 4 by 4) and I would like to rotate my object.
Should I load the modelview and multiply it by my rotation matrix?
Thanks,
c.