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View Full Version : Speed with specific hardware



02-13-2001, 11:56 PM
I ,
as so many people i 'm learning Opengl i was wondering how many triangles
could be get with a 700Mhz computer + a GeForce card in order to see if i had really
make an awfull code...
I use no optimisation of any kind (Display list).
What can be considerated as a correct number of poly ?
If some one has ideas (your own value for your hadrware for exemple) they arre welcome.

Nutty
02-14-2001, 12:41 AM
I have a PIII 800, with a standard Geforce 256, and managed to get around 3 1/2 million indexed triangles a second, using a single texture, explicit texture coords, in a display list.

That was using an 83,000 poly model. Adding sphere mapping, generally halved the frame rate.

Michael Steinberg
02-15-2001, 05:11 AM
Wow, that are numbers. I've to play with 10.000 + a bit polies in order to survive... On a TNT... http://www.opengl.org/discussion_boards/ubb/smile.gif

zed
02-15-2001, 04:09 PM
yes but u do 10000 tris at more than 1 frame per second eg 30fps is 300,000 tris a second which aint bad at all for a tnt1

02-15-2001, 10:36 PM
Ok, thank you, for the reply, i'll check my code to find where the problems come