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View Full Version : GL_RGBA_FLOAT16_ATI with glTexImage2D -> How?



tb77
06-15-2004, 01:04 PM
fp32 version: glTexImage2D(imgTarget, mipMapLevel, GL_RGBA_FLOAT16_ATI, imageg->getWidth(mipMapLevel), imageg->getHeight(mipMapLevel), 0, 4, GL_FLOAT, src);

I got it working for fp32 textures, but I simply can't find the GL_FLOAT equivalent for fp16, like GL_FLOAT!& or something.... The doc's say:

1. Should we expose a GL_FLOAT16_ATI pixel type so that the 16 bit
float textures can be directly loaded?
RESOLUTION: This will be exposed in a separate extension.

But where?

Regards,
Thomas