biagio
09-26-2001, 01:33 AM
Hi,
How can I know in real time the current texture memory available? I need this information because I have several textures to load in my project.
I know how much large is the memory of my video card but I must
render my program an independent program from PC.I tried to use "
GL_OUT_OF_MEMORY " but it seems that it never does not go in overflow,
but I have noticed that when it loads the y image the frequency of
rendering lowers much. As soon as it loaded the (y+1) image the
frequency returns the normal frequency.This last thing me is not clear, in
fact I thought that once filled up the memory video the images went
loaded on a memory host; but evidently is not therefore, otherwise (y+1)
image and the successive ones would have also they one low frequency.
Thank you, best regards
Bino
How can I know in real time the current texture memory available? I need this information because I have several textures to load in my project.
I know how much large is the memory of my video card but I must
render my program an independent program from PC.I tried to use "
GL_OUT_OF_MEMORY " but it seems that it never does not go in overflow,
but I have noticed that when it loads the y image the frequency of
rendering lowers much. As soon as it loaded the (y+1) image the
frequency returns the normal frequency.This last thing me is not clear, in
fact I thought that once filled up the memory video the images went
loaded on a memory host; but evidently is not therefore, otherwise (y+1)
image and the successive ones would have also they one low frequency.
Thank you, best regards
Bino