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JM
10-03-2000, 11:22 PM
Hi,

I am using a complex render scene consisting of more than 1000 triangles with gouraud shading. Unfortunately the resulting picture shows a lot of pixel errors, that means pixels take the wrong color value. Therefore many pixel dots flicker in my resulting picture.

What is wrong? Thanks for any help! http://www.opengl.org/discussion_boards/ubb/smile.gif