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View Full Version : cylinder-view problems, help needed URGENT



03-27-2002, 05:04 AM
I created a cylinder using gluCylinder. I got the output but there are 2 problems

1.The cylinder looks like a pipe(i'm facing the circular side).
2. I couldn't see the depth or how long the cylinder is inspite of changing the viewpoint.
thanks in advance

nexusone
03-27-2002, 05:09 AM
Are you using glortho view?
Try changing view modes to gluPerspective.



Originally posted by SGB:
I created a cylinder using gluCylinder. I got the output but there are 2 problems

1.The cylinder looks like a pipe(i'm facing the circular side).
2. I couldn't see the depth or how long the cylinder is inspite of changing the viewpoint.
thanks in advance

03-27-2002, 05:16 AM
[QUOTE]Originally posted by nexusone:
[B]Are you using glortho view?
Try changing view modes to gluPerspective.


I'm using gluPerspective(80,WIDTH/HEIGHT,1,50)

not using glortho

ps http://www.opengl.org/discussion_boards/ubb/frown.gifi'm online)

Dark_Streak
03-27-2002, 06:40 AM
Hi, I have created a cylinder using gluCylinder by following NeHe's tutorial, Lesson number 18, which is on Quadratics.

The web page is: http://nehe.gamedev.net/opengl4.asp

I used this excellant tutorial and had no problems. hope this helps...

DFrey
03-27-2002, 08:12 AM
I'm guessing you don't have lighting enabled.

DFrey
03-27-2002, 08:20 AM
Yes, enable lighting, and put some lights down the cylinder.
(For others: I have his source code.)

You need the perspective to see the depth, and you need the lighting to shade the depth.


[This message has been edited by DFrey (edited 03-27-2002).]