03-29-2002, 01:36 AM
Hello,
I am just starting to learn OpenGL, and have started by writing a simple landscape engine that works by having each point on the heightmap represent a vertex in a quad.
Now, I have managed to texture each quad indivdually, but what I really want to do is have one big texture and spread it over the entire scene.
Can anyone help me?
I am just starting to learn OpenGL, and have started by writing a simple landscape engine that works by having each point on the heightmap represent a vertex in a quad.
Now, I have managed to texture each quad indivdually, but what I really want to do is have one big texture and spread it over the entire scene.
Can anyone help me?