Jared@ETC
07-23-2003, 09:24 AM
Hi,
Which is generally the better method to use in a scene where some objects have varying degrees of alpha while others remain opaque:
1. Set up GL_BLEND to be enabled all the time, and then give opaque objects an alpha of 1.
2. Enable GL_BLEND for only the objects that will be blended, and disable it when drawing the opaque.
Thanks.
Which is generally the better method to use in a scene where some objects have varying degrees of alpha while others remain opaque:
1. Set up GL_BLEND to be enabled all the time, and then give opaque objects an alpha of 1.
2. Enable GL_BLEND for only the objects that will be blended, and disable it when drawing the opaque.
Thanks.