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sonu
11-18-2006, 07:02 PM
Hi,
I am very beginner in opengl copding, I have to work with geometric transformations for my project. I have to create metrices and perform multiplications. Will please someone help me out? I willbe very thankful.

k_szczech
11-19-2006, 09:28 AM
There will be probably many guys that will help, so feel free to ask.
Usual advice is: start with nehe tutorials ( http://nehe.gamedev.net ) and it's most often a good advice.

Benjamin
11-20-2006, 05:49 PM
how about to use this math lib:
http://trenki.al.msshost.com/math3d/

math3d++ provides the normal matrix, vector and quaternion classes, and their associated operations.