glAntony
11-02-2004, 02:09 PM
Hi,
I don't have a specific problem really, I'm just wondering what you guys feel is the fastest/most reliable way of keeping a mesh's normals updated (when a camera/moving entities are involved, and considering the engine uess vbos and display lists(selectable on a per entity basis), so seems a bit extreme to update them manually every frame.)
Without resorting to vertex shaders that is.
I don't have a specific problem really, I'm just wondering what you guys feel is the fastest/most reliable way of keeping a mesh's normals updated (when a camera/moving entities are involved, and considering the engine uess vbos and display lists(selectable on a per entity basis), so seems a bit extreme to update them manually every frame.)
Without resorting to vertex shaders that is.