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View Full Version : OpenGL Debugging?



rgreene
06-20-2002, 07:13 PM
Is there any sort of ICD that allows for nice debug features? Like, perhaps spitting out obvious wastes of time like degenerate triangles or loading an identity matrix twice in a row, or other things that aren't completely obvious in the code window.

Azdo
06-21-2002, 10:07 AM
Originally posted by rgreene:
Is there any sort of ICD that allows for nice debug features? Like, perhaps spitting out obvious wastes of time like degenerate triangles or loading an identity matrix twice in a row, or other things that aren't completely obvious in the code window.

Sorry, but I never heard of anything like this http://www.opengl.org/discussion_boards/ubb/frown.gif.