View Full Version : Where to start opengl?
Ok, I know nothing about opengl programming but I'm ok at c/c++ and I feel this is really something I want to learn.
So, could anyone give me some tips on where to start? A book that is good for a complete beginner?
nehe.gamedev.net www.flipcode.com (http://www.flipcode.com) http://www.opengl.org/developers/code/tutorials.html
10-15-2001, 12:01 PM
The OpenGL Superbible is pretty neat for beginners, although it uses in almost every example GLUT (only in the last few chapters are a few examples without GLUT as far as I know). So if you don't want to do all the window-handling by your own it is the investment worth.
There aren't any OpenGL books specifically for Borland C++ Builder? That would suit me ideally.
10-16-2001, 09:47 AM
AFAIK, there is not a book devoted to using OpenGL with BCB. There are several sites on the Internet that will help you out. You can find links to OpenGL/BCB components & tutorials at the bottom of my OpenGL page.
Ok, thanks alot.
So, is SuperBible something to go for?
10-16-2001, 11:10 AM
I would http://www.opengl.org/discussion_boards/ubb/smile.gif
10-17-2001, 04:19 AM
NeHe has the code converted to Borland code in the downloads at the end of each tutorial, so that should work.
Other than that, sorry!
NeHe is the best though, I think...
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