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ben1441
08-11-2003, 04:45 AM
Ok, I've got some of the basics of opengl like texture mapping and lighting, but now I was wondering how to approach designing rooms and corriders,etc for a 3d game. Would it be best to get something like 3d studio max, build the rooms, and then import them into gl? Or is it better to build them in gl?

Jared@ETC
08-11-2003, 06:18 AM
99%+ of commercial games use a 3D modelling tool to generate models that are then loaded into OpenGL. Generating art through code is never ideal.

JanHH
08-11-2003, 09:32 AM
except for clouds http://www.opengl.org/discussion_boards/ubb/wink.gif

Jared@ETC
08-11-2003, 11:43 AM
I wasn't talking about special effects like that :-P

Still, unless you are talking about shader/volume clouds, it's most likely an art guy painting a skybox...

ben1441
08-11-2003, 12:47 PM
I've been playing around with a free copy of truespace3, and it's just beginning to dawn on me that to model a decent series of levels for a FPS is going to take until the end of the decade. I wonder if there's a simple level design program around that allows u to use the results in gl?