View Full Version : "If" with Vertex shader
greg2
09-13-2004, 11:18 PM
If i have understood the documentations, it seems to be impossible to use "if","else"... with the ARB_Vertex_program extension (?)
Do i have to use GLSL if i want to use "if" in a vertex shader ? (using ARB extension only)
Thanks.
dorbie
09-14-2004, 06:06 PM
Often you can multiply the result of a code segment by 1 or 0 where that operand is derived from the parameter you want to branch on.
greg2
09-15-2004, 07:07 AM
Ok.
Thanks.
vincoof
09-20-2004, 09:42 AM
Yes, when it comes about math you can emulate branching by using SGE and SLT instructions combined with things like x*1=x and x*0=0.
And if you want more advanced branching, you can take a look at the GL_NV_vertex_program2_option (only supported on NVIDIA hardware for now).
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