supagu
09-24-2004, 11:22 PM
does glActiveTextureARB(GL_TEXTURE0_ARB);
affect:
glMatrixMode(GL_TEXTURE);
ie. i want texture0 to have no texture matrix, while i want texture1 to have a texture matrix....
affect:
glMatrixMode(GL_TEXTURE);
ie. i want texture0 to have no texture matrix, while i want texture1 to have a texture matrix....