JMaynard
05-07-2000, 09:36 PM
Don't know if this Q belongs here or in Advanced.
I need to know how to get actuall coordinates from a spline so I can make a camera (or an object) follow a spline path...
I am using the 1D spline example in the Red Book as my spline, (glEvalCoord()) and I just can't figure out how to get the coordinates out so I can put them into my gluLookAt function...
any help?
Thanks,
JDM http://www.opengl.org/discussion_boards/ubb/confused.gif
I need to know how to get actuall coordinates from a spline so I can make a camera (or an object) follow a spline path...
I am using the 1D spline example in the Red Book as my spline, (glEvalCoord()) and I just can't figure out how to get the coordinates out so I can put them into my gluLookAt function...
any help?
Thanks,
JDM http://www.opengl.org/discussion_boards/ubb/confused.gif