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12-14-2000, 04:48 AM
i'have trouble to render a 3d scene with a geforce. it cause faces overlaping. is it like i have disabled zbuffering.
what is the problem ?
hope somemone could help
thanks

Bob
12-14-2000, 05:07 AM
You using the right depth function? GL_LESS is usually the one you need.

haust
12-14-2000, 06:07 AM
I've tested GL_LEQUAL and GL_LESS : GL_LEQUAL seems better but some overlaping still remains.... (Got a MX too)

Deiussum
12-14-2000, 06:21 AM
What are you using for your Windowing system? I was trying out a Glut app I wrote on the Linux machines at school so that I can "show-and-tell" my project this Friday. To my surprise, depth buffering wasn't working. After trying all sorts of things, I then tried to add GLUT_DEPTH to the glutInit function and depth buffering magically started to work. http://www.opengl.org/discussion_boards/ubb/smile.gif Perhaps you're having a similar problem?