View Full Version : HUD, a FAQ
Hi, I think you answered such a question over and over, How to make a head up display that surrounds a viewport of a camera (ortho or perspective)
05-31-2005, 12:18 PM
Your question is vague.Can you describe more?
05-31-2005, 08:18 PM
Here's a wild guess: Set an orthographic projection with glOrtho, load an identity on the modelview stack, then draw your overlays at will. This is a common approach for game HUDs.
Is that what you mean?
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