pgup
04-15-2001, 01:18 AM
Hello everybody
I'm just playing around with the ase and 3ds file formats.
I have the following question:
Is it right that a 3ds file stores more "redundant" information
than an ase file concerning vertex/mappingcoords data?
I mean a simple cube saved in ase uses 8 vertices and 12
"texture-vertices". Saving the same cube in a 3ds file
needs 26 vertices.
Is that right or am I completely wrong?
Greets
pgup
I'm just playing around with the ase and 3ds file formats.
I have the following question:
Is it right that a 3ds file stores more "redundant" information
than an ase file concerning vertex/mappingcoords data?
I mean a simple cube saved in ase uses 8 vertices and 12
"texture-vertices". Saving the same cube in a 3ds file
needs 26 vertices.
Is that right or am I completely wrong?
Greets
pgup