01-31-2005, 02:17 AM
Suppose I have a texture object filled with a bitmap.
Now I create a display list which Binds that texture and renders (e.g.) a cube with that texture mapped to it.
If I change the bitmap of the texture and execute the display list afterwards - which bitmap will the texture of the cube be? The original one or the updated?
I.e.: Are textures copied bitwise into the display list or only the reference to a texture?
Now I create a display list which Binds that texture and renders (e.g.) a cube with that texture mapped to it.
If I change the bitmap of the texture and execute the display list afterwards - which bitmap will the texture of the cube be? The original one or the updated?
I.e.: Are textures copied bitwise into the display list or only the reference to a texture?