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Morglum
09-01-2001, 11:00 PM
Hi, I'm having trouble in loading the material properties of .ASE meshes :
1) what's *MATERIAL_TRANSPARENCY and how should I calculate the alpha component of my materials ?
2) what are *MATERIAL_SHINE and
*MATERIAL_SHINESTRENGTH ? How should I calculate the GL_SHININESS ?
3) which texture should I map : the one specified in *MAP_DIFFUSE , or the one specified in *MTLID ?

Thanks for help !