wir33658
04-02-2003, 03:15 AM
Hi, I try to figure out, how to get the calculated values of an object after eg. an rotation.
For example:
double x1,y1,z1, x2,y2,z2;
x1 = 0.1;y1 = 0.1; z1 = 0.1;
x2 = 0.5;y2 = 0.5; z2 = 0.5;
// how to rotate doesn't matter
glRotate(an_angle, xaxis, yaxis, zaxis);
glBegin (GL_LINES);
glVertex3f(x1, y1, z1);
glVertex3f(x2, y2, z2);
glEnd();
-> so, how do I figure out the new coordinates of the line ?(which I need for further calculations) After the rotation.
thanx in advance.
For example:
double x1,y1,z1, x2,y2,z2;
x1 = 0.1;y1 = 0.1; z1 = 0.1;
x2 = 0.5;y2 = 0.5; z2 = 0.5;
// how to rotate doesn't matter
glRotate(an_angle, xaxis, yaxis, zaxis);
glBegin (GL_LINES);
glVertex3f(x1, y1, z1);
glVertex3f(x2, y2, z2);
glEnd();
-> so, how do I figure out the new coordinates of the line ?(which I need for further calculations) After the rotation.
thanx in advance.