SebastianB
02-25-2003, 08:42 AM
hi!
i have written a small program rendering a large piece of terrain. it uses an interleaved array of 500 000 vertices, normals and texVertices, and renders them with a main- and a detail-texture in a single pass using ARB.
there is no quadtree or LOD, no ROAM, no frustrum culling, nothing like that. the whole array is rendered at every frame.
the result i get from that is around 12fps on an athon1000 with a gf4 ti440.
do you think i did a good implementation, or are the results i get slow? fast? what do you think? i am pretty unsure about how many fps i should get from this method ...
any comments welcome!!
http://www.opengl.org/discussion_boards/ubb/smile.gif
sebastian
i have written a small program rendering a large piece of terrain. it uses an interleaved array of 500 000 vertices, normals and texVertices, and renders them with a main- and a detail-texture in a single pass using ARB.
there is no quadtree or LOD, no ROAM, no frustrum culling, nothing like that. the whole array is rendered at every frame.
the result i get from that is around 12fps on an athon1000 with a gf4 ti440.
do you think i did a good implementation, or are the results i get slow? fast? what do you think? i am pretty unsure about how many fps i should get from this method ...
any comments welcome!!
http://www.opengl.org/discussion_boards/ubb/smile.gif
sebastian