Tytrix
11-12-2002, 12:22 PM
Hello,
I have written a "base system" for an OpenGL/Win32 application in C/C++. It's object-oriented, easily expandable and should be helpful for beginners because I've tried to explain everything important in the code comments. It does several important basic tasks for you and contains a console for basic command-line interactivity (i.e. for easy testing).
The code is executable immediately, and you may simply start experimenting with rendering by manipulating the rendering function!
If you're interested, take a look at it: you can download the code including a short documentation at http://www.danielwytrykus.de.vu
(in section "programming")
I'm currently using this code in one of my own OpenGL projects.
For comments or suggestions, you may answer me here or write a mail (my address is on the site)
I have written a "base system" for an OpenGL/Win32 application in C/C++. It's object-oriented, easily expandable and should be helpful for beginners because I've tried to explain everything important in the code comments. It does several important basic tasks for you and contains a console for basic command-line interactivity (i.e. for easy testing).
The code is executable immediately, and you may simply start experimenting with rendering by manipulating the rendering function!
If you're interested, take a look at it: you can download the code including a short documentation at http://www.danielwytrykus.de.vu
(in section "programming")
I'm currently using this code in one of my own OpenGL projects.
For comments or suggestions, you may answer me here or write a mail (my address is on the site)