Rennie Johnson
09-09-2007, 02:22 PM
What is the most time-efficient method of dissolving between two video texture streams? I will be using 2048x1536 images, displaying in two different windows, each window with a different texture lookup of the same program. Window sizes will be different. OpenGL has so many features that support Alpha Transparency, I can think of a few different techniques. I could use:
-Multitexturing w/Texture Combiner Function
-Fragment Shader with 2 Texture Samplers
-Accumulation Buffer Operation
I appreciate your thoughts.
-Multitexturing w/Texture Combiner Function
-Fragment Shader with 2 Texture Samplers
-Accumulation Buffer Operation
I appreciate your thoughts.