View Full Version : Why camera in 3D and not in 3D
I have a lot of problem with 3D Graphics in OPENGL.Why the concept of camera highlighted in 3D not in 2D?
02-19-2003, 04:13 AM
Because the "camera" is three dimensional, it has position and direction.
02-19-2003, 09:33 AM
In OpenGL, a camera is definetely a 3D concept. It can be moved around anywhere in the 3D space as well as rotated about any of the three axes.
02-21-2003, 01:44 AM
there is no such thing a camera in 2D. i think its more of a "view" in 2D than it is a camera.
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