04-03-2005, 03:11 PM
I want to write a GUI toolkit for my MSc project and I
would really value any help since I have many ideas but dont know
which one to choose.
1) My first thought was to go with C and opengl and write my own
toolkit of functions that will allow for this UI construction.
2) Second I was thinking of using Visual C# and OGL to build a UI.
3) Final choice was to use an existing engine functions for drawing
and rendering, was thinking of Cipher engine, and make a UI tool.
I dont have a problem with all the above but I want to know what
would be the industry more interested about if I was going to present
it to someone. Since my final goal is to built user interefaces like
for example the ones we see in Neverwinter nights, world of warcraft,
Doom III etc. what would be the best choice.
would really value any help since I have many ideas but dont know
which one to choose.
1) My first thought was to go with C and opengl and write my own
toolkit of functions that will allow for this UI construction.
2) Second I was thinking of using Visual C# and OGL to build a UI.
3) Final choice was to use an existing engine functions for drawing
and rendering, was thinking of Cipher engine, and make a UI tool.
I dont have a problem with all the above but I want to know what
would be the industry more interested about if I was going to present
it to someone. Since my final goal is to built user interefaces like
for example the ones we see in Neverwinter nights, world of warcraft,
Doom III etc. what would be the best choice.