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Bradsco
06-09-2001, 06:39 PM
Does anyone have any insight or an example on how to retrieve the current framebuffer data and use it as texture data for a subsequent frame render?

RandyU
06-10-2001, 12:26 AM
To retrieve data from framebuffer, you can use glReadPixels.

DaViper
06-10-2001, 09:40 PM
glCopyTexImage, glCopyTexSubImage...