halo
11-14-2005, 07:16 PM
I use these values when doing texture splatting, but I don't know how to switch them back to their default setting when I am done:
glTexEnvf GL_TEXTURE_ENV,GL_SOURCE0_RGB,GL_PRIMARY_COLOR
glTexEnvf GL_TEXTURE_ENV,GL_OPERAND0_RGB,GL_SRC_COLOR
glTexEnvf GL_TEXTURE_ENV,GL_SOURCE1_RGB,GL_TEXTURE1
glTexEnvf GL_TEXTURE_ENV,GL_OPERAND1_RGB,GL_SRC_COLOR
glTexEnvi GL_TEXTURE_ENV,GL_SOURCE0_ALPHA,GL_TEXTURE0
glTexEnvi GL_TEXTURE_ENV,GL_OPERAND0_ALPHA,GL_SRC_ALPHA
glTexEnvi GL_TEXTURE_ENV,GL_SOURCE1_ALPHA,GL_TEXTURE0
glTexEnvi GL_TEXTURE_ENV,GL_OPERAND1_ALPHA,GL_SRC_ALPHA
glTexEnvf GL_TEXTURE_ENV,GL_SOURCE0_RGB,GL_PRIMARY_COLOR
glTexEnvf GL_TEXTURE_ENV,GL_OPERAND0_RGB,GL_SRC_COLOR
glTexEnvf GL_TEXTURE_ENV,GL_SOURCE1_RGB,GL_TEXTURE1
glTexEnvf GL_TEXTURE_ENV,GL_OPERAND1_RGB,GL_SRC_COLOR
glTexEnvi GL_TEXTURE_ENV,GL_SOURCE0_ALPHA,GL_TEXTURE0
glTexEnvi GL_TEXTURE_ENV,GL_OPERAND0_ALPHA,GL_SRC_ALPHA
glTexEnvi GL_TEXTURE_ENV,GL_SOURCE1_ALPHA,GL_TEXTURE0
glTexEnvi GL_TEXTURE_ENV,GL_OPERAND1_ALPHA,GL_SRC_ALPHA