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WondeRu
09-30-2004, 01:17 AM
Hello!
OpenGL is client-server technology.
How Can I create client and server in Windows?
Client must form OGL commands, and server - must render it!

Thank You!

ZbuffeR
09-30-2004, 02:24 AM
Want do you want to do ? Have a working OpenGL setup, or program you own ?

In the later case, have a look at the Mesa GL implementation, it is open source.
http://www.mesa3d.org/
It is not a licenced OpenGL implementation, but should get you started.

In the former case, you only need proper graphic drivers, and the libs to use for your compiler.
See the developper FAQ :
http://opengl.org/resources/faq/getting_started.html

If you needed something else, please be more specific.

WondeRu
10-01-2004, 03:33 AM
Originally posted by ZbuffeR:
Want do you want to do ? Have a working OpenGL setup, or program you own ?

In the later case, have a look at the Mesa GL implementation, it is open source.
http://www.mesa3d.org/
It is not a licenced OpenGL implementation, but should get you started.

In the former case, you only need proper graphic drivers, and the libs to use for your compiler.
See the developper FAQ :
http://opengl.org/resources/faq/getting_started.html

If you needed something else, please be more specific.I want to create distributed application, it must process data on one computer (with powerful CPU), and render results on other computers (with minimal hardware requirements).

ZbuffeR
10-01-2004, 09:31 AM
So you want to do your own networked GL implementation...
You may have a look at Mesa, provided you comply with their license.
But you will have to add the networked protocol (or maybe the GLX implementation can help you).
It is very rare to see a networked client-server OpenGL system nowadays.

WondeRu
10-03-2004, 10:01 PM
Thank You! Spasibo! :)