Jack Dingler
05-02-2007, 09:09 AM
Ok, simplifying my earlier question...
If I have a given point in space, how do I find out at what screen coordinates, OpenGL will render it?
Then, given a point on the rendering device, how do I construct a line that represents the line of sight through that point?
If I know these two things, I can do the rest.
If I have a given point in space, how do I find out at what screen coordinates, OpenGL will render it?
Then, given a point on the rendering device, how do I construct a line that represents the line of sight through that point?
If I know these two things, I can do the rest.