CyBBe
05-06-2000, 06:06 AM
If I have a couples of bricks like this:
glBegin(GL_QUADS);
...
glEnd();
glBegin(GL_QUADS);
...
glEnd();
And I want the first one to rotate, and not the second, how do I do...?
glBegin(GL_QUADS);
...
glEnd();
glBegin(GL_QUADS);
...
glEnd();
And I want the first one to rotate, and not the second, how do I do...?