View Full Version : circular glPoints
04-14-2004, 04:15 AM
is there an instruction in openGL to draw round, circular points with GL_POINTS and glPointSize() or are they always rectangular?
04-14-2004, 04:23 AM
And dont forget to enable blending as well...
04-14-2004, 11:07 AM
It may or may not work, depending on your (customer's) GPU. Antialiased points/lines aren't required for GL conformance, so not everybody implements them.
As a workaround you can draw a quad with a texture of an AA point on it.
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