Henri
04-07-2003, 11:29 PM
I have a problem that I don’t seem to get my head around. I’m loading in an md2 model, and I end up with a vertex index list and a texture coordinate index list. (They are currently stored like this:
texIndex[numFaces][3] and
verIndex[numFaces][3])
Now I would like to draw the models using vertex arrays, and thus I can only use one index list. And that has to be the vertex list. Right?! And I have this up and running and the model look good. But the textures are obvious a mess! So how do I sort the texture coordinates so they match with the vertices. I have tried different ways but it doesn’t come out right…
So how do I sort the texture coordinates and by what?
// Thanks Henri
texIndex[numFaces][3] and
verIndex[numFaces][3])
Now I would like to draw the models using vertex arrays, and thus I can only use one index list. And that has to be the vertex list. Right?! And I have this up and running and the model look good. But the textures are obvious a mess! So how do I sort the texture coordinates so they match with the vertices. I have tried different ways but it doesn’t come out right…
So how do I sort the texture coordinates and by what?
// Thanks Henri