08-12-2001, 09:13 PM
Ok, here's my dilemma in short. Last 2 weeks I've been searching off and on for a way to program in Opengl without using a system specific programming language *cough*VC++*cough*
It says GLUT is multiplatform, then when I go to the windows section to find out how to set it up so that I can program with it, it points me to VC++ ... excuse me while I gag http://www.opengl.org/discussion_boards/ubb/tongue.gif
99% of the windows tutorials for GLUT I've seen show how to program openGL in VC++. I'm a college student, so I don't have unlimited funds to pay for a $200 copy of a visual C++ program. I use the free command line program that Borland offers or I also have a copy of Codewarrior that I got last summer. I downloaded GLUT and stuck all the .h files in \include and .lib files in \lib.
What I'm looking for is a tutorial that shows me how to install/use it with the command line compiler or with Codewarrior. I know there has to be some way to program in Windows without using VC++ since it is said to be crossplatform.
It says GLUT is multiplatform, then when I go to the windows section to find out how to set it up so that I can program with it, it points me to VC++ ... excuse me while I gag http://www.opengl.org/discussion_boards/ubb/tongue.gif
99% of the windows tutorials for GLUT I've seen show how to program openGL in VC++. I'm a college student, so I don't have unlimited funds to pay for a $200 copy of a visual C++ program. I use the free command line program that Borland offers or I also have a copy of Codewarrior that I got last summer. I downloaded GLUT and stuck all the .h files in \include and .lib files in \lib.
What I'm looking for is a tutorial that shows me how to install/use it with the command line compiler or with Codewarrior. I know there has to be some way to program in Windows without using VC++ since it is said to be crossplatform.